Live2d template download4/18/2024 ![]() When using Cubism Editor with the most recent macOS, be sure to also update Cubism Editor to the latest version. Please click here for the steps to deactivate the license. If you update your macOS to the latest version, be sure to first deactivate your Cubism Editor license before updating the OS. Illustration Processing” | Next section “ 3.To customers who are considering updating their macOS The next step is to actually deform the ArtMesh to give facial expression. If you have trouble deforming parts other than those introduced here, please refer to the sample models. Points to keep in mind when creating meshes manuallyĪlthough these are the only three we will introduce here, typically, the following points should be kept in mind when creating meshes manually in order to create beautiful deformations. How to divide a mouthĭraw a line across the top of the lip line and enclose the border in the skin tone area.ĭo not forget to re-strike not only the upper lip but also the lower lip. The eyelashes deform greatly, so divide the mesh a little finer.Īs with the eyebrows, the line should be drawn through the middle of the eyelash. It is recommended that the line width be uniform. Recommended Division by Parts How to divide an eyebrowįor each eyebrow, we recommend that you create triangles that enclose it.Īnother method is to draw a line through the middle of the eyebrow. ![]() If the adjustment is completed while the mesh does not fully enclose the texture, the texture outside the mesh will not be visible.ĭivide the mesh so that it completely encloses the texture. Once the desired shape is achieved, press the check button on the canvas to complete the adjustment. If you want to connect points with lines after hitting the points, press to automatically connect the points. While in the Add Tool, it is possible to erase a point in the same way by pressing Alt. If you hit a point by mistake, you can erase the vertex by selecting the icon with the minus sign and clicking on the one you want to erase. When the next point is struck, the line is automatically connected from point to point. To add a vertex, select the icon with the plus sign, then click on the canvas. The size of the Eraser Tool can be changed by dragging it on the canvas while pressing B.Įven with a non-Eraser Tool selected, you can hold down Ctrl and drag on the canvas to select multiple vertices for erasing. With the ArtMesh you want to edit selected, press to enter Mesh Edit mode.Ĭtrl + E will take you to the same screen.įirst, select the Eraser Tool in the Tool Details palette to erase all the points you want to erase. The eyebrows, eyelashes, and mouth are the most common parts to be deformed significantly, so it is better to manually mesh them to create a clean shape. Here, break the mesh with the default settings.Ĭlick on a value and press Enter to apply the mesh. The size and width of the mesh can be adjusted by changing the values from the settings dialog box. Since adjusting everything one by one would be a difficult task, all meshes are automatically reassigned once.Īfter selecting all ArtMeshes with Ctrl + A, click from the menu above. The number of vertices is too small to deform and it is difficult to get the desired deformation, so it is necessary to break the mesh a little finer. When first loaded, only four vertices are struck for the ArtMesh. See Live2D Glossary for a detailed explanation of terms. The white dots in the “mesh” are called vertices, and by moving these vertices, the texture can be deformed. This is called a “mesh.”Ī texture to which a “mesh” is assigned is called an “ArtMesh.” About ArtMeshesĬlick on the loaded illustration to see white dots and gray lines. Information about the loaded illustration is displayed in the Parts palette in the upper left corner of the screen. Once loaded, the illustration will appear on the canvas. PSDs can also be loaded by dragging and dropping them directly into the View area. Select from the menu and select the PSD you want to load. In this example, the processed illustration data is loaded into Editor to prepare for moving the illustration. In that case, please right-click and save the link. Note: Some browsers may not allow you to download the file even if you click the link. The completed sample model of “Hiyori Momose” appearing in the video => Click here to download Note: Please be sure to read the Free Material License Agreement before downloading. The data for the broken mesh created in the video can be downloaded here. Live2D Cubism Basic Tutorial 2: Preparing to Move the Illustration
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